Series manufacturer Hisashi Nogami and Animal Crossing Items manager Aya Kyogoku discussed the history and future of this Animal Crossing during an online talk for Japan's Computer Entertainment Developers Conference (CEDEC), as reported by 4Gamer.
"While this is the actual delight of developing a string, it is also the toughest stage," she stated, adding that the development group had realised through the years that Animal Crossing series"can't be sustained without any change"
"Protecting IP is not interchangeable with shielding product specifications from manuals. Games are entertainment, so you will definitely get tired of making the same things," she clarified.
Kyogoku stated the series' coverage was supposed to evolve its core mission of communicating between players in line with the times.
Reflecting on the series' latest instalment, the 22-million-selling New Horizons, she stated the key inventions were goals and achievements that shifted with every phase of gameplay, and the ability for gamers to establish their own goals via Nook Miles.
Series head Hisashi Nogami subsequently shared some information on the game's player market, revealing that many of its players are in their 20s and 30s and that gender is split almost equally.
"What will the people picture if they had been asked what type of sport Animal Crossing is? I think there is most likely a picture of'a game where it's possible to live leisurely with cute animals' and'a game for young girls'," he said.
Nogami speculated that New Horizon's lower than anticipated youth demographic may be since New Horizons has not yet been accessible during key holiday periods.
"Since it hasn't been cheap Animal Crossing Bells a year since it premiered, it has not been possible for many kids to purchase it, but for now it's a game with a user group that's likely different from your own expectations," he said.