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What is Play-Way Method of Learning?

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Play-way method of learning is a complete package that enables the overall development of the child by developing in terms of feelings, intellect and skills parameters.

Play-Way Method of Learning?


It not only focuses on subjective development but the emotional development of the child as well. In this method of learning, playing acts as the driving force as the entire learning method revolves around activity-based learning. It encourages expression and creative skills among children.

How effective is play-method of learning

Surprisingly, the pre-primary stage of education is often overlooked but actually, it needs immense exploration and attention. The base of a child is formed right from pre-school. Play-way method of learning is very popular modus operandi of imparting knowledge to children and is introduced in major parts of India in preschools. While going to play school the child steps out of his/her home and the nutshell for the first time. Hence, if an environment of play is entertained for them in pre-schools than it will give them a feeling of comfort and will help them to create a bond with their teachers and other kids. Children’s always tend to get excited if certain fun element and play is involved in it. With this particular method, the child can give wings to their imagination ability. It enables the child to improve various skills like motor, creative, imaginative, aesthetic, cognitive, linguistic etc.

The play-way method is a unique method of learning and can be customized as per the child’s interests and requirements. Hence, it may vary from child to child. Teachers should develop different customized learning activities by creating a joyful environment and shall plan the activities ranging from simple to complex. What can be best for child other than to get a complete feeling of freedom? This method of learning is unplanned and hence encourages the complete freedom of expression. The traditional methods of assessing kids based on grading system are completely eliminated under this method rather, the teachers assess the aptitudes and skills of a child on regular intervals and keep their parents informed about the same. The children get promoted to the next level by participating in ample activities like music, communication with teachers and other kids, art, learning and inculcating skills etc. All these activities ensure the child’s development such as physical, intellectual, psychological along with the development of different skills.

There is no rigid method of applying a play-way method of learning and it can be combined with other methods of learning as well. All the appropriate knowledge regarding this method can be acquired by preschool trainer certification. A school who wishes to incorporate a play-way method of learning in its curriculum needs to study every minute detail of it and prepare the set up accordingly.

My Preparatory School in Kalyaninagar, Pune has been known for its efficient method of play-way learning. 

Principles of Play-way method

  •        A practical approach helps in easy learning for the child.
  •        The complete atmosphere of freedom is conducive for learning.
  •        The customized method designed and adopted should suit the needs of the child.
  •        Learning methods used should be related to real life rather than books.
  •        This method provides a plethora of opportunities for the child to express themselves.

Why Play-way method

  •        It turns entire learning into fun element by involving play in it.
  •        It develops the feeling of satisfaction among children.
  •        Every child is given equal exposure and ample opportunities for learning and participation.
  •        Along with knowledge, it inculcates various other skills in a child.
  •        It helps children to connect with peers and teachers easily.
  •        It facilitates overall and holistic development.
posted Jan 10 in General by Chankrisna

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+2 votes

Learning is most often viewed as a linear process. First, the thinking goes, students must be convinced they can do a task. For kids who question their ability to learn, this is a big stumbling block. It puts the onus on teachers to find ways to overcome doubt, negative self-image and prior failures.

Next, teachers are expected to discover a way for children to become self-motivated. They must show their students a connection to prior learning, or find an intrinsic appeal in the subject matter. Only after these two steps have been accomplished are students considered ready to move on to the final step: actually learning something new.

The drawback with this approach is its narrow perspective. It places too many steps in sequence, with too many preconditions. Loaded with roadblocks, it makes effective learning difficult. A better model is to think of instruction not as a straight line but as a circle, with entry possible at any spot along the circumference.

Such a model is not only more flexible but also more inviting to children of varying interests and abilities. Now “do” can be an entry point—as well as “want to do.”

A circular model also increases the ways in which a child can be motivated. The video game industry has used this paradigm to great effect, changing the culture of an entire generation.

In this series of articles, we have looked at the seven keys to achieving the full benefit of digital learning games. They are comprehensive content; multiple points of entry; high engagement; a seamless gradient of challenges; a sense of control; the short cycle of play; and the freedom to make mistakes. These ingredients can be applied to math instruction with an appeal that not only leverages the circular nature of learning but also rivals the best video games.

One of the things video games do well, right from the start, gives players something easy to do. This is ideal for math as well. If, instead of “It’s math—I’m going to be judged,” the reaction is positive and non-judgmental, there is a continuous process of engagement. Mastery of one learning objective is immediately followed by another challenge that is slightly more rigorous; players are pushed on a gradient so they are always right on the edge of their comfort zone, where the active learning occurs.

As anyone who ever played a Super Mario game as a child knows, you were never told what to do. You explored and started doing easy things. Once successful, you proceeded to higher challenges. This is how rigour is introduced. By presenting math in the form of a game, students are given the opportunity to start playing from any point of entry—and mastery becomes the vehicle for progression. “Can do” or “can’t do” is no longer a stumbling block, and a gradient of challenges ensures that achieving mastery is attainable.

At its best, the circular approach provided by digital learning games can become a spiral, leading to higher and higher levels of math achievement. Negative, self-reinforcing attitudes can be broken—in fact, when kids experience multiple successes quickly, the question of “Do I quit, or do I continue?” often answers itself. Most choose the start button, not because of the threat of a bad grade looms, but because they found they did better than they would have otherwise imagined.

One “I think I can do this,” followed by a reasonable degree of success, introduces a new feeling in students. In one hour, a well-designed digital game can reinforce this positive feeling 80 to 100 times over. Before long, these successes eliminate fear and create a new perspective—one that’s ideal for skills acquisition.

Many people believe there is no magic formula for math success—and they’re right. Digital learning games, as a category, are not the total answer. Yet when built correctly, such games provide a welcoming environment for the most effective element in math success: practice. Like playing baseball or learning the piano, math is a skill that requires practice. When digital learning games have all the right attributes in place, they become an immensely powerful tool, providing everything a child needs to practice, and taking away everything they don’t.

Best of all, these games allow “the system” to get out of the way so that children can do what they always do best—learn for themselves. In an era when schools are compelled to move the educational process forward like never before, such tools are no longer a quaint idea. They’re a proven building block that gets results.

+1 vote

In the present scenario, we are witnessing industries undergoing a disruption with a rapid convergence of technologies; which is faster than ever before! These constant changes are making competencies in workforce go obsolete leaving Lifelong Learning as the only feasible option. On the other side, Gen Z has a set of unique behavioural attributes which are shaping the needs of the education industry and pushing them to develop ways to deal with them.

Here are some of the industry trends of delivering learning by Venguswamy Ramaswamy, Global Head of TCS iON, a Tata Consultancy Services unit focused on education, assessment boards and SMBs:

1. Nano-learning

The attention span of learners is persistently shrinking. With the existence of lengthy, text-intensive, un-interactive learning content, students are unwilling to sit in sessions spread over hours. To address this, nano-learning or bite-sized learning is fast becoming a significant trend to support the learner behaviour and ensure attention.


2. Lifelong Learning

As per a report, by 2022, 9 per cent of India's workforce is expected to be employed in job roles that don't exist today while 37 per cent is believed to be in new job roles. In order to prepare for this change, it is important to know that learning is not discreet, rather a continuous and connected process in which the needs of the learners vary with time and the stage of their life. Every moment provides a learning opportunity.

Hence, it is necessary to keep a track of the learning culture of an individual across different stages and not just specific learning in a particular stage. This will help understand the capabilities of a learner in its true sense.


3. Mass personalization

The pattern of customer-based personalization is gradually progressing wherein adaptive means of learning is taking over the concept of 'one-size fits all'. Being an effective mode of learning, this approach takes into consideration the individual learner abilities, and the appropriate time to consume content, thereby enhancing the quality of learning and the overall experience of learners.


4. Data-driven learning

Every individual leaves a large footprint of his/her learning behaviour while learning. Today, such interactions (learning better with video, preferring game format, etc.) are acting as data sources for understanding the learner's patterns and trends, and for devising strategies to make learning more effective than before.


5. Self-paced learning

Learners have some nuances, which are unique to them where some students slow in a certain subject but might have the ability to grasp other subjects better. Taking this into consideration, the pace of the content is now being adjusted according to the strengths and weaknesses of the individual student in specific subjects.


6. Addictive mechanisms in learning

There are specific constructs either in the content or in the learning platform that attract a learner's attention. These include 'like' or 'comment' buttons, challenges, the capability to score and compete, win badges and points, and so on. The focus of learning is slowly transforming to include these constructs in the content to make learning more addictive.


7. Engaged or Immersive Learning

The learner today desires a learning experience with engaging, interactive content that includes games, puzzles, and surprises embedded within. Hence, there is a growing trend of designing content using technologies like augmented reality and virtual reality to create immersive and engaging experiences.


8. Collaborative learning

Learning is no longer a one-to-one interaction between the content and the learner. Instead, it is transforming to be an interaction between a group of people in a community construct where students can learn by debating and deliberating on a common platform.

This concept moves beyond the traditional custom of a student and a teacher. A teacher's role is to facilitate learning for learners together learn from each other.


9. Twenty-first-century skills

According to a survey, India is expected to form 25 per cent of the world's workforce by 2025. This creates the urgency to equip the country's youth with 21-century skills which have a much higher preference over specific domain skills.

Today, learners are assessed on their ability to work in teams, be ethical in given scenarios, and to be creative and assertive. As a result, the focus has shifted towards developing these capabilities to help learners have a greater advantage in the job space. It is not just academics; it extends beyond to social skills.


10. Learning experience platform

Today, rendering mere content is not enough; instead one needs to render experiences to make learning enjoyable. The emphasis rests on enhancing the learner experience management system which uses engaging game cartridges to modulate experiences while delivering content.

As we progress in 2019, we have our energies focused on these evolving trends which are about to dominate the next set of years and we are in the forefront of driving these trends in the market itself.

in EdTech