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QR Codes Used in the Classroom To Help Young Students Access Technology Faster

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Edtech company Clever has revolutionized the time it takes young students to log into online educational platforms and applications. Instead of fumbling with keys to type a lengthy password, they simply scan the QR code on their Clever Badge for instant access.

QR Codes Used in the Classroom To Help Young Students Access Technology Faster

At an age when kids are just learning to tie their shoes, time is essential in every K–2 classroom. This innovation saves teachers up to 20 minutes— the time it can take to get all their students on the home page—which means more time spent on engaging activities and personalized learning.

According to a recent USA Today article, Clever Badges are used in 4,585 schools in the United States. Clever, Inc. streamlines the process of finding effective edtech apps for classrooms. Their database connects school districts with over 200 compatible apps for their teachers to choose from.

posted Feb 26 by Chanmony

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Technology distracts students, right? Keeps them from focusing?

One solution is to ban phones and computers from the classroom. Another solution is to harness their tech-savvy and engage students with online tools that will help them complete assignments while still engaging them electronically. Whether they’re working on a research essay, a presentation, a science project, or a math report, there are ample tools available to make the process more engaging for students.

Think about it–if students are growing up in a world that requires them to be tech-savvy, then shouldn’t tech play a big role in their classroom experience? Here are 9 of my top picks for a tool to engage students in the classroom.

9 Technology Tools To Engage Students In The Classroom

1. White Noise

Depending on what you want the students to engage in–you, one another, content, an assignment, etc.–they need to be able to focus, and the classroom isn’t always the easiest places to do that. Background noise cannot only drown out excess noise but more helpfully as students concentrate, there is less noise because they’re concentrating. Neat trick, huh?

2. Cold Turkey

Students probably won’t love this one but it’s a useful tool you can use to mitigate the number of multitasking students can do on their computers. Cold Turkey is a tool that allows you to block certain websites or the internet in general so that students can focus on their tasks. Even having students turn it on for half of a period for some focuses in-class writing

time will make a difference in terms of their productivity.

3. Kahoot!

Kahoot! is a handy tool that students can use to create in-class questionnaires and quizzes. This is handy for obtaining data for graphing assignments, data for research essays, and feedback from their classmates. Kahoot! is compatible with multiple devices and has a game-like feel that will help keep students interested.

4. Venngage

With so much focus being given to data analytics these days, data literacy is a useful skill for students to learn. Whether your students have collected their own data or they’ve collected it from other sources, being able to visualize their data in an infographic is a highly useful skill. Infographics appeal to both visual learners and textual learners. Venngage offers a selection of infographic templates that students can customize.

5. Trello

Because so many students are in the habit of multitasking, a good skill to teach them is how to organize and streamline their assignments. Trello is a free and super easy-to-use tool students can use to create workflow charts. Multiple students can be added to the same board; great for collaboration on projects. 

6. Plickers

This is a tool for teachers, to help assess students’ understanding of concepts and their engagement with the material. Teachers can project questions onto their screen using while students answer them in real time. Students’ answers show up on the teacher’s phone screen, and teachers can see which students got answers right and which didn’t. This gives teachers an accurate picture of how students are following the information, and adjust their lessons accordingly.

7. Nearpod

Create interactive lessons, assess students on the fly, and see data and student response in real-time. Students that can ask questions and receive feedback at any time are more likely to be engaged.

8. Prezi

Presentations are a core part of the curriculum but let’s face it, PowerPoint isn’t terribly engaging. Prezi allows students to create presentations that are more creative and exciting than was PP has to offer. Not only will this make the presentation creation process more interesting for students, but it will also make watching presentations more interesting as well. Plus, Prezi presentations are published publicly on students’ accounts, so their classmates can access them later to check their notes.

9. Class Dojo

This is a fun tool to gamify the classroom. Students make their own avatars, gain and lose points based on classroom behaviour, discussion approaches, and other soft skills agreed upon by the teacher and the class. Teachers can also use Class Dojo to take attendance and create graphs that breakdown the information for teachers. Not only will this tool encourage students to uphold class values, but it will also provide key metrics to help teachers adjust their teaching tactics accordingly.

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At kicoshep school in Kibera, a vast Nairobi slum, Grade 3 is learning English. The teacher, Jacinter Atieno, asks questions about a story on the exploitation of children as domestic servants. At the back of the class, a coach logs information about Mrs Atieno’s performance into a tablet. Halfway through the class, the coach summons three children and tests their reading. The scores go into the tablet, which then makes suggestions—that, say, Mrs Atieno might watch one of its instructional videos, or improve her English pronunciation with its letter-sound tool. The information is uploaded to the county office that runs the local schools and can be reviewed by the teachers’ bosses there.


This is Tusome—“let’s read”, in Kiswahili—in action. A huge programme, funded by USAID to the tune of $74m over five years, it has been adopted by the Kenyan government and is used by 3.4m children in 23,000 government primary schools and 1,500 private schools. The coach-and-tablet element is just one part. A curriculum based on synthetic phonics (widely used in developed-country schools) has been designed and 23m books distributed, along with detailed lesson plans to make life easier for teachers. But technology is crucial to supporting them and providing their bosses with data about their performance. Mrs Atieno is surprisingly enthusiastic: “I love the coach. When I have a problem I can tell her and she comes to help me.”

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